1.3.4 Exhaustion and Rest

Exhaustion and Rest

Any adventurer will need a full rest once every 24 hours. Rest means that they can sleep for a reasonable period of time and have water and rations.

If they cannot rest, exhaustion rolls in. They will have to roll all Feats of Body dice on every half day they haven't been able to rest. To succeed, one needs to have as many Success🔗es as they have gone half-days without rest.

Should they fail this test, they will have one die less in all pools. Should they fail critically (at least one die showing a 1), they will fall asleep at the first opportunity.

They loose another die for each subsequent half day with lack of sleep where they fail the Endurance test, but will always have at least one die to roll.

Should they fail this test, they will have one die less in all pools. Should they fail critically (at least one die showing a 1), they will fall asleep at the first opportunity.

They loose another die for each subsequent half day with lack of sleep where they fail the Endurance test, but will always have at least one die to roll.

exhaustion